package com.rs.game.player.dialogues;

public class Expressions {
	public static int NO_EXPRESSION = 9760;
	public static int SAD = 9764;
	public static int SAD_TWO = 9768;
	public static int NO_EXPRESSION_TWO = 9772;
	public static int WHY = 9776;
	public static int SCARED = 9780;
	public static int MIDLY_ANGRY = 9784;
	public static int ANGRY = 9788;
	public static int VERY_ANGRY = 9792;
	public static int ANGRY_TWO = 9796;
	public static int MANIC_FACE = 9800;
	public static int JUST_LISTEN = 9804;
	public static int PLAIN_TALKING = 9808;
	public static int LOOK_DOWN = 9812;
	public static int WHAT_THE = 9816;
	public static int WHAT_THE_TWO = 9820;
	public static int EYES_WIDE = 9824;
	public static int CROOKED_HEAD = 9828;
	public static int GLANCE_DOWN = 9832;
	public static int UNSURE = 9836;
	public static int LISTEN_LAUGH = 9840;
	public static int TALK_SWING = 9844;
	public static int NORMAL = 9847;
	public static int GOOFY_LAUGH = 9851;
	public static int NORMAL_STILL = 9855;
	public static int THINKING_STILL = 9859;
	public static int LOOKING_UP = 9862;
	public static int HAPPY_TALKING = 9850;
}